![]() ![]() Can't say that I have, ma'am.įor better or worse, though, the main story by itself will probably take about ten hours and much more game time will be spent pursuing at least one additional Life. The characters' personalities, banter with each other, and love of lampshade hanging are enough to get a player through the story and laugh a little even if it feels shoehorned in for the sake of having a main plot. Even the naive, good-natured, and aptly-named Butterfly gets enough characterization to not come across as bland. Damien Helbourne, the Dark Sultan of Al Maajik, is a kind young man despite his ominous name and title. Olivia Pescado, the governor of Port Puerto, is a no-nonsense type who walks the line between noblewoman and pirate. King Erik of Castele is a grouch despite looking like an eight-year-old, though he proves to be a noble monarch once he learns the world is in danger. The NPCs aren't exactly deep, but most of the important story characters as well as the major players during the Life subplots are quirky and distinct individuals. What saves the story from being a complete wash is the vivid characterizations of its cast, brought to life by a humorous and tongue-in-cheek localization. Conflicts and misunderstandings that involve generally complex themes such as political disagreements, civilization versus nature, and fate or free will, are all neatly resolved with little effort. While there are some interesting points to the plot, it feels tacked on and inconsequential. The two need to gather wishes and relics left behind by a goddess in order to save the world of Reveria from creature-corrupting meteorites of doom. The story centers on a talking butterfly who encounters the protagonist at the beginning of the character's new Life - what the game calls its job classes. Fantasy Life falls short in a few areas, but its combination of RPG and simulation elements make it a surprisingly engaging game.įantasy Life's main story is in some ways an elaborate excuse to present new areas without ever gelling into a suitable narrative. While the game's competence in the latter area is questionable, it is endearing and entertaining enough that I don't plan on putting it down for a while yet. ![]() Perhaps all I needed to become interested in life simulation elements again was monster slaying and some sort of plot. I became curious about Fantasy Life, a 3DS title that is often likened to Animal Crossing, and after some hemming and hawing decided to purchase the game. While I adored the first game released in North America for the GameCube, I spent less time on its sequels and ultimately skipped the latest incarnation on the 3DS. My experience with life simulation games is mostly limited to the Animal Crossing series. ![]()
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