![]() ![]() Brainstorming/Synopsis: Once you’ve sussed out your purpose for the scenario, it’s time to start brainstorming so you can come up with a one-two sentence synopsis about the story.This is also generally where I ask myself if this is going to be a custom story (ala my Titan City Chronicles series) or a licensed game (like our Justice League Dark Gen Con stream from last year.) Likewise if you’re running an overarching campaign, you don’t want every story thread to be wrapped up at the end of the game. If you only have one session, you don’t want to come up with such an elaborate plot that the heroes can’t realistically investigate and solve in one go. This will help you come up with ideas that are either self-contained or can lead to an ongoing story. If a game is only going to last 4 hours for strangers at Gen Con, your needs are going to be different than running for your friends at home. Purpose: The first question I ask myself before I sit down to brainstorm my ideas is, “What is the purpose of this session?” Is this a convention one-shot? Is it a demo of the RPG you designed? Is this episode one of a new campaign? Is it episode 323 of an ongoing campaign? Narrowing down the reason for the game you’re writing is crucial before you start thinking up ideas about it.This is the first in a series of articles covering super hero adventures, from design to execution. ![]() ![]() In the following piece I will provide some advice that will help you in the first part of designing a super hero adventure. That being said, being the Game Master in this genre is definitely a challenge, and can seem overwhelming if you’re coming from a game genre that is more interested in telling players what they can’t do, rather than can. I love being able to leap tall buildings in a single bound, taking down melodramatic supervillains, and grappling with obstacles that would shake the heart of even the most stalwart paladin. With all of those games and all of those characters I have never had as much fun as when I sit down and strap on my imaginary spandex to take on the role of a super hero. I’ve traveled to Worlds most Savage and even told a Tale around the Loop a time or two. I’ve Called Cthulhu, fought a Dungeon in a Dragon, and sailed the 7th Sea as a pirate. I’ve played a lot of games in my years with the tabletop RPG hobby. ![]()
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